Need for Speed Underground

Sunday, January 17, 2010

Need for Speed Underground


By C. Conard "ExtremeAvalanche" (Fort Collins, CO) -  reviews


Any fan of the Need For Speed series will be able to tell one thing from Need for Speed Underground, and that is that this new game is pretty much unlike any of the other previous titles in the series. This time through, Electronic Arts is breaking new ground for the series, and is going to the streets for racing flava this time through. Underground is all about street racing, which is seeming to be the next big thing in racing titles as the Midnight Club series has proven. But I am hopeful for something in this new game, and that is I hope that it's able to bring a new style to the street racing genre. I am a fan of Midnight Club, but let's face the truth. Midnight Club lacks many key components that prevent it from being the ultimate in street racing titles. Street Racing Syndicate and a game based on The Fast and the Furious are two other street titles currently in development, but from videos and playing demos of these two games at E3, they are shaping up to be quite lackluster. So far, Underground has terrific graphics, sound, and most important of all, gameplay and speed physics. The San-Francisco based city that the game takes place in looks sharp as well as nearly everything else that I have seen so far. EA has even brought in an Academy-Award winning special effects designer to help them in the game's building process. As far as Midnight Club goes, it lacks in sound, graphics, and above all, the game lacks in gameplay and style. Midnight Club and Midnight Club II both bored me just a week or so after playing them. Another poor feature of the MC series is average multiplayer racing. Underground is working very hard to be a great multiplayer experience on the PS2, and the multiplayer looks awesome so far. Another thing that I am excited about is customization. No other NFS titles have included customization to a heavy degree, but Underground does. You will start out driving, let's say, a normal Ford Focus, but depending on how you handle things, it could become the most awesome car on the streets. Yes, the series does look like that maybe it slowed down its gameplay a little bit, and another reason for this is because at least in the earlier stages of development for this game, it was possible to completely destroy your car, and it took a load of cash to repair. The slower pace may dissapoint some gamers, but I really don't have a problem with it. EA has never let me down, and let's all hope that they put enough time into Need For Speed Underground to make it a street racing masterpiece!

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